This is in contrast to the DayZ mod in ARMA 2, which had a large proportion of these tasks performed on the client. The game is based on a client-server architecture, where functions such as item and NPC spawning are decided on the server, rather than on the player's machine. Hall stated that he hopes to implement bad ideas into the game, in order to find what players enjoy, rather than taking no risks at all. One of the developmental focuses was making the world feel more realistic by increasing the number of enterable buildings. I'd rather follow all the dead ends so I know what works and what doesn't." If we stick to safe ideas, this isn't going to become a great game over the next few months – it will just be a cool idea and I'll try and spend the next ten years going around conventions talking about how cool it was. Vehicles are available to cut down on time needed for travel in exchange for maintenance if you can find them. There is a functional basebuilding system that allows for both independent structures and the repurposing of already-existing structures found on the game's map. With this, the game also features cooking as a mechanic, as well as crafting. The game includes a working horticulture system, with the option to both harvest wild plants and to grow your own crops. When bleeding, the player must be bandaged quickly to minimize blood loss excessive damage or blood loss will result in serious deterioration of vision and can render them unconscious. If a player is shot or injured, items on their person may be damaged. It is possible to cure some of these conditions, but some can only be treated. Illnesses currently present within the game include the common cold, Cholera, Brain Prion Disease, Salmenellosis and more. While travelling the map, players can also find various medical supplies as the environment poses a range of threats to their characters. It also provides in-game gestures, such as waving, or putting hands up to indicate surrender. The game provides proximity voice chat and text chat. Player interaction is a major part of DayZ gameplay. Characters may use an NBC suit and gas mask to prevent damage. Additionally, the game features dynamic events such as helicopter crashes or gas attacks, referred to as Contaminated Areas within the game, causing players to bleed and vomit, eventually resulting in unconsciousness and death, unless they leave this zone and find suitable medical treatment. These are largely focused on a range of melee weapons, but a number of firearms are present, along with attachments such as suppressors and telescopic sights. Also scattered around the map are a variety of weapons, allowing players to protect themselves from zombies, and other players if necessary. Beyond the basics of survival, players can find various forms of clothing, which allow customization, extra storage space for supplies, and warmth. These supplies include food and water, which are vital to prolonging the player's life. The player spawns near the coast, equipped with only simple clothes, a glow stick, half of a bandage, and a piece of fruit, and must begin exploring the large 225 km 2 (87 sq mi) landscape of the fictional former Soviet Republic of Chernarus to investigate locations such as houses, barns, and apartments to scavenge supplies. The goal of DayZ is to stay alive and healthy during the conditions of the zombie outbreak that have befallen the in-game world. The game sold over three million copies during its early access phase. The development has been focused on altering the engine to suit the game's needs, developing a working client-server architecture, and introducing new features like diseases and a better inventory system. As a survivor, the player must scavenge the world for food, water, weapons and medicine, while killing or avoiding the infected, and killing, avoiding, or cooperating with other players in an effort to survive the outbreak.ĭayZ began development in 2012 when the mod's creator, Dean Hall, joined Bohemia Interactive to commence work on the standalone version of the game. The game places the player in the fictional post-Soviet Republic of Chernarus, the original setting of ARMA 2, where a mysterious plague has turned most of the population into violent "infected". Following a five-year-long early access period for Windows, the game was officially released in December 2018, and was released for the Xbox One and PlayStation 4 in 2019. It is the standalone game based on the mod of the same name for ARMA 2. DayZ is a multiplayer-only survival video game developed and published by Bohemia Interactive.
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